In a futuristic Earth, the population's genetic structure has been enhanced...will you use these new powers for good or evil?
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 Psychic and Magical Powers

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Posts : 228
Join date : 2011-05-01
Age : 23
Location : Where you least expect it

Character sheet
Money: $221
Weapons: M9 Pistol with Silencer...Night Vision Goggles...Handheld EMP device...Jailbroken USB device...C-O-P Knife...Trashy C-O-P car w/custom paintjob..."Sarah" (Custom Katana, +2 hacking)
Level: 8

PostSubject: Psychic and Magical Powers   Sat Feb 18, 2012 8:10 pm

For the psychic job, you can have up to 3 extra powers (Pay for 2, first one's free) besides the normal following that everyone gets:

Here's the powers you all have:

1. Telepathy (Hearing people's thoughts)
2. Telekinesis (Lifting things via your mind)
3. Illusions (Creating things appear, by tricking one's mind)

Here's the Code for Psychic powers:

[b][u]Name:[/u][/b] Name it

[b][u]What Does It Do:[/u][/b] Explain what it does

[u][b]Weakness:[/b][/u] What can't it do, as in what aspects of mind does it lack?

[b][u]What makes it special:[/u][/b] Explain how its special compared to other powers that people have.

Now, as for mage classes, you have to find objects that help you learn spells, or you can buy them off of others. The thing is, you get one that's special to you.

Heres the code for the Mages:

[b][u]Name:[/b][/u] Name it

[b][u]Element:[/b][/u] What's it element? Earth, Fire, Shadows, etc

[b][u]What does it do:[/b][/u] What does it do, simple enough

[b][u]Weakness:[/b][/u] What's it weak against? What can't it do? What does it lack?

[b][u]What makes it special:[/b][/u] In what ways does it differ from other magics? And in what way does it differ from other people's magic power?
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