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 The Money System

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Zeth
Advent Poster
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Posts : 28
Join date : 2011-05-09
Age : 23
Location : Easton Pa

Character sheet
Money: $0
Weapons:
Level: 1

PostSubject: The Money System   Sat Feb 18, 2012 8:40 pm

Ok, here's how you get money

Depending on who you loot after they die (most common) you roll. Example:

I kill a C-O-P, it was decided that this C-O-P had at a minimum $3 if he had money on him. So I roll the looting roll (next post) and divide that number by 12, then multiply it by 3. If I were to roll lower then a 12, then I would get nothing.

ONLY WHOLE NUMBERS! Example: if i got a 26, I would count it as a 24. you round DOWN no matter what.

Adds Luck (Lets say Luck was 5, so +1)

Total of 29, gets treated as a 24.

24 divided by 12 is 2.
2 multiplied by 3 is 6

gained $6
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Seb XIII
Webmaster
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Posts : 228
Join date : 2011-05-01
Age : 22
Location : Where you least expect it

Character sheet
Money: $221
Weapons: M9 Pistol with Silencer...Night Vision Goggles...Handheld EMP device...Jailbroken USB device...C-O-P Knife...Trashy C-O-P car w/custom paintjob..."Sarah" (Custom Katana, +2 hacking)
Level: 8

PostSubject: Re: The Money System   Sat Feb 18, 2012 9:16 pm

Heres the Example:

Kills a C-O-P with a minimum of $3 on him IF he has money

Rolls Loot die:
Seb XIII carried out 1 launched of one Looting Die (Image not informed.) :
28
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View user profile http://diligoxiii.forumotion.com
Seb XIII
Webmaster
avatar

Posts : 228
Join date : 2011-05-01
Age : 22
Location : Where you least expect it

Character sheet
Money: $221
Weapons: M9 Pistol with Silencer...Night Vision Goggles...Handheld EMP device...Jailbroken USB device...C-O-P Knife...Trashy C-O-P car w/custom paintjob..."Sarah" (Custom Katana, +2 hacking)
Level: 8

PostSubject: Re: The Money System   Sat Feb 18, 2012 9:16 pm

Adds Luck (Lets say Luck was 5, so +1)

Total of 29, gets treated as a 24.

24 divided by 12 is 2.
2 multiplied by 3 is 6

gained $6
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View user profile http://diligoxiii.forumotion.com
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